Our story began on 2016. We surfed the waves of the Berlin startup scene with a clear vision: to explore the boundaries of entertainment by merging all the forms of art using the latest technology trends. The demo of Vena was born, a music-related videogame in VR designed for HTC Vive’s headset. Our first headquarters were Factory co-working space and Weinerei, a bar close to Rosenthaler Platz. We built diligently a network of partners, clients and potential investors working as a VR agency thanks to the participation of the most relevant events and meetups about technology in Germany and abroad (during IDTechEX 2016 we spoke just before Siemens).
However, the VR technology never seduced consumer market at all, and we’ve been forced to freeze the project. Until 2019.